Sunday, April 2, 2017

SimShaker - Wheels beta version 2.6 published

Hi guys,
this time F1 2016 support is added.

Integration with PC version of F1 2016

Close the game.
Using Windows Notepad (or other appropriate editor) edit <motion> section of your
"C:\Users\[your_login]\Documents\My Games\F1 2016\hardwaresettings\hardware_settings_config.xml" file
to make the game sending telemetry data to SimShaker via UDP.
It should look about like this example. Essential for SimShaker - Wheels parameters marked bold.
<motion> <dbox enabled="true" /> <udp0 enabled="true" ip="" port="29373" /> <udp1 enabled="false" ip="" port="20777" /> <udp2 enabled="false" ip="" port="20777" /> <udp3 enabled="false" ip="" port="20777" /> </motion>
Now save the file and start the game. Make sure that the file extension is still .xml and NOT .xml.txt.

If you'd like to use SimShaker effects with console version of F1 2016, please, feel free to contact me to get some directions.

Let's test it out!

Friday, March 24, 2017

SimShaker - Wheels version 2.5 published as stable

Hi guys,
new in this version comparing with the previous 1.5 stable version:
  • added bass-shakers support;
  • pCARSOculus64.exe and pCARSOculus.exe added to SimShaker "watch for games" list.
  • added context menu (Show, Exit) to the tray icon;
  • added 6 channels (5.1 format) bass-shakers support. Don't be surprised if the radio button is still inactive, since this sophisticated feature is for advanced users, I'm going to sell it as an option for another $30. Hence the base SimShaker - Wheels software price remains the same ($30 at the moment) ;
  • fixed the "overflow" error causing crash and restart of SimShaker - Wheels software when the car is crashed in Assettto Corsa;
  • having some questions incoming about curbs FX, I've decided to emphasise in GUI that curbs (or rumble strips in terms of Project CARS shared memory data) FX is implemented in Project CARS and rFactor-based sims, where I'm able to extract explicit data about it. With other titles curbs are played as small bumps, not so much sensible;
  • Wheel Slip/Wear FX is adjusted for RRRE, according to the latest changes in the game. Thanks Oliver Johann for the valuable feedback; 
  • added Start SimShaker-Wheels-Launcher with Windows option;
  • minor GUI improvements.
  • Start Launcher Minimized in System Tray option added;
  • Forum discussion link changed to a dedicated SimShaker - Wheels support thread;
  • SSW User Guide updated.
Update it and drive with pleasure :)