Tuesday, July 25, 2017

SimShaker - Wheels version 2.11 published

Hi guys,
new this time:

  • minor internal changes to improve stability and logging;
  • button to open presets folder added.


Drive with pleasure :)

Saturday, July 8, 2017

SimShaker - Wheels version 2.10 published



Hi guys,
this time support for early access version of Project CARS2 added.
Please use original Project Cars shared memory mode in the game.
Drive with pleasure :)

Friday, June 16, 2017

SimShaker - Wheels version 2.9 published

Hi guys,
this time DiRT 4 support and Compressor option for bass-shakers output added.
Enabling Compressor option allows you to reduce high level signals and emphasize minor details.
Drive with pleasure :)


Tuesday, May 2, 2017

SimShaker - Wheels beta version 2.7 published

Hi guys,
this time added:
  • Compressor feature for audio subsystem (works with bass-shakers); 
  • Download More Presets link to a web-page where I'm going to collect community members shared presets.
Let's test it out!


Enable Compressor option allows to reduce a huge noise which Buttkicker GR2 may produce when clipping high level signals. Usually that occurs when more than on FXs are played simultaneously or gain sliders are set to high positions to emphasize "small details". Compressor reduces high level signals, keeping FXs with low level signals to be clearly "pronounced".





Sunday, April 2, 2017

SimShaker - Wheels beta version 2.6 published

Hi guys,
this time F1 2016 support is added.


Integration with PC version of F1 2016

Close the game.
Using Windows Notepad (or other appropriate editor) edit <motion> section of your
"C:\Users\[your_login]\Documents\My Games\F1 2016\hardwaresettings\hardware_settings_config.xml" file
to make the game sending telemetry data to SimShaker via UDP.
It should look about like this example. Essential for SimShaker - Wheels parameters marked bold.
<motion> <dbox enabled="true" /> <udp0 enabled="true" ip="127.0.0.1" port="29373" /> <udp1 enabled="false" ip="127.0.0.1" port="20777" /> <udp2 enabled="false" ip="127.0.0.1" port="20777" /> <udp3 enabled="false" ip="127.0.0.1" port="20777" /> </motion>
Now save the file and start the game. Make sure that the file extension is still .xml and NOT .xml.txt.

If you'd like to use SimShaker effects with console version of F1 2016, please, feel free to contact me to get some directions.

Let's test it out!

Friday, March 24, 2017

SimShaker - Wheels version 2.5 published as stable

Hi guys,
new in this version comparing with the previous 1.5 stable version:
  • added bass-shakers support;
  • pCARSOculus64.exe and pCARSOculus.exe added to SimShaker "watch for games" list.
  • added context menu (Show, Exit) to the tray icon;
  • added 6 channels (5.1 format) bass-shakers support. Don't be surprised if the radio button is still inactive, since this sophisticated feature is for advanced users, I'm going to sell it as an option for another $30. Hence the base SimShaker - Wheels software price remains the same ($30 at the moment) ;
  • fixed the "overflow" error causing crash and restart of SimShaker - Wheels software when the car is crashed in Assettto Corsa;
  • having some questions incoming about curbs FX, I've decided to emphasise in GUI that curbs (or rumble strips in terms of Project CARS shared memory data) FX is implemented in Project CARS and rFactor-based sims, where I'm able to extract explicit data about it. With other titles curbs are played as small bumps, not so much sensible;
  • Wheel Slip/Wear FX is adjusted for RRRE, according to the latest changes in the game. Thanks Oliver Johann for the valuable feedback; 
  • added Start SimShaker-Wheels-Launcher with Windows option;
  • minor GUI improvements.
  • Start Launcher Minimized in System Tray option added;
  • Forum discussion link changed to a dedicated SimShaker - Wheels support thread;
  • SSW User Guide updated.
Update it and drive with pleasure :)

Sunday, March 19, 2017

Using 'Generate -> Tone' tool in Audacity

For example, let's generate sine wave tone with 33 Hz frequency, about 200 ms long.

Click to enlarge
Preview button is very handy if you'd like to play around with attributes.


I'm trying to house an integer number of sine cycles in the file to avoid harmonics


To save it as .WAV file use File - Export Audio option



Please pay attention to Project Rate 48 kHz, and 32-bit float format.
You can also save your wave as an Audacity Project (.AUP) for further use.


Tuesday, March 14, 2017

SimShaker - Wheels beta version 2.5 published

Hi guys,
new in this version:
  • Start Launcher Minimized in System Tray option added;
  • minor internal changes, preparing to publish the beta as stable version;
  • Forum discussion link changed to a dedicated SimShaker - Wheels support thread;
  • SSW User Guide updated.
Let's test it out!


Saturday, March 4, 2017

SimShaker - Wheels beta version 2.4 published

Hi guys,
new in this version:
  • Wheel Slip/Wear FX is adjusted for RRRE, according to the latest changes in the game. Thanks Oliver Johann for the valuable feedback; 
  • Added Start SimShaker-Wheels-Launcher with Windows option;
  • Minor audio subsystem improvements.
  • Enable [audio] Compressor option is (I hope temporarily) hidden and disabled, since it may cause "freezes";
  • Minor GUI improvements.
Let's try this version out!

Start SimShaker-Wheels-Launcher with Windows option added

Wednesday, February 22, 2017

SimShaker - Wheels beta version 2.3 published

Just to fix a GUI bug.

SimShaker - Wheels beta version 2.2 published

Hi guys,
new in this version:
  • added 6 channels (5.1 format) bass-shakers support. Don't be surprised if the radio button is still inactive, since this sophisticated feature is for advanced users, I'm going to sell it as an option for another $30. Hence the base SimShaker - Wheels software price remains the same ($30 at the moment) ;
  • fixed the "overflow" error causing crash and restart of SimShaker - Wheels software when the car is crashed in Assettto Corsa;
  • having some questions incoming about curbs FX, I've decided to emphasise that curbs (or rumble strips in terms of Project CARS shared memory data) FX is implemented in Project CARS and rFactor-based sims, where I'm able to extract explicit data about it. With other titles curbs are played as small bumps, not so much sensible.
Let's test it out!

Small GUI changes to emphasise curbs FX

Saturday, February 11, 2017

SimShaker - Wheels beta version 2.0 published

Hi guys,
new in this version:
  • added bass-shakers support;
  • pCARSOculus64.exe and pCARSOculus.exe added to SimShaker "watch for games" list.
  • added context menu (Show, Exit) to the tray icon.
Let's test it out!


More information regarding bass-shakers support you can find in SimShaker - Wheels User Guide.
Looking forward for your feedback.

Saturday, January 14, 2017

SimShaker - Wheels beta version 1.5 published

Hi guys,
new in this version:
  • reverted longitudinal G-force effect with iRacing fixed;
  • minor logging changes;
  • missed storage of AMS user selected location fixed;
  • added possibility to customize FXs vibration patterns (see the picture below).

UWV files customization. Click to enlarge

SimShaker-Wheels app will look first for customized FX file in User Documents\SimShaker-Wheels\JetSeat\Customized folder. If the file not found, it will be loaded from User Documents\SimShaker-Wheels\JetSeat\Base folder. You should place in the 'Customized' folder only files you want to be different from the initial 'Base' set.

To modify JetSeat FX files with .uwv extension you can use specially designed UWVeditor app. To start it press the correspondent button at SimShaker-Wheels-Launcher.

Some tips for using UWVeditor:

Axe X (horizontal) - Time Scale,
Axe Y(vertical) - Vibration Amplitude (0 - 255)

Left Mouse Button action:
- Drag vibration points;

Right Mouse Button actions:
- Add Vibration;
- Remove Vibration;
- Add Vibration Point;
- Remove Vibration Point;
- Expand Time Scale;
- Shrink Time Scale.

Thank you for the feedback provided.
Let's test this version out!

Monday, January 2, 2017

SimShaker for DCS World and Falcon BMS update 1.1.1.49

Hi guys,
Happy New Sim Year!
This update features hot fix for outdated Falcon BMS Shared Memory Reader.
I'm sorry for the inconvenience.

SSA is affected by the issue as well. Will be fixed soon.